Interactive games as an alternative of knowledge in reading comprehension for fifth grade children.
Main Article Content
Abstract
This project is oriented to make known to the students of an Educational Institution the Americas, of the fifth grade (5) the intention to show the dynamics and effectiveness of interactive games as an alternative of knowledge and to overcome the different difficulties in the learning of reading. The research will be carried out from a qualitative approach, type of study action research, whose instruments of information collection will be processes that become an important tool to advance in the understanding of reading, recognizing the importance of the playful activity and games as a pedagogical implement to strengthen learning in children, and developing motivational activities for children's learning, from the classroom of the fifth grade.
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